
Unloading original game content and replacing it with the correct user-generated content. Loading dependencies from user-generated content. So far, letting users mod their games has been difficult for developers. So, how do you achieve this with the Addressables system? Before you start coding, take a moment to understand what Addressables do. SFX: Sound effects for the weapon and impact.Īnd here are the things you’ll allow modders to change in your game:. Prefabs: Particle effects for the Player, Target, Bullet and Impact. Models: Base models for the default content. Materials: Simple materials for the prefabs. Animations: Basic animations for the weapons. When the project loads, open the RW folder using the Project window and take a look at the folder structure: Once downloaded, extract the files and open the Game Starter project in Unity. Content Starter: Here, you’ll create the mods for that game. Game Starter: You’ll create the moddable game in this project. Note that there are two starter (and final) projects: Once you’ve installed Unity, download the sample project by clicking the Download Materials button at the top or bottom of this tutorial. You’ll need a copy of Unity 2020.1 or newer on your machine to follow along with this tutorial.
KEYSHAPE PREFAB UNITY HOW TO
If you’re new to Addressables and the process of how to set up and configure them, read Introduction to Addressables. If you’re new to Unity development, check out our Getting Started in Unity tutorial. Note: This tutorial assumes that you’re familiar with Unity development and C#.